kill-switch-cascade-is-reversible
IN premise
Retracting `agent:active` cascades all agent beliefs to OUT via the inactive relay flipping IN; re-asserting `agent:active` reverses the cascade, restoring all beliefs to IN via the same BFS propagation
Summary
The system has a single kill switch for shutting down an agent's entire belief network. When you mark the agent as inactive, every belief it holds automatically goes dark through a chain reaction. Crucially, this is fully reversible — reactivating the agent brings everything back to life through the same propagation mechanism, so nothing is permanently lost.
Dependents
These beliefs depend on this one:
- all-defeat-mechanisms-are-reversible — Every outlist-based defeat operation (challenge, kill-switch, supersession) is inherently reversible because outlist semantics flip truth values without deleting nodes
Details
| Source | entries/2026/04/23/topic-multi-agent-federation.md |